Files and folders
What LootEngine reads, what it writes, and where it keeps its own files.
Your game folder
LootEngine only reads from your DayZ game folder. It never changes anything there.
| What | Where |
|---|---|
| Game items, names and models | The PBO files in Addons (and dta) |
| Mods | Folders starting with @ in !Workshop, or in the game folder itself |
Your mission folder
| File | Read | Written |
|---|---|---|
db/types.xml | ✓ | When you save changes to it |
Types files listed in cfgeconomycore.xml | ✓ | When you save changes to them |
cfgeconomycore.xml | ✓ | Never |
cfglimitsdefinition.xml | ✓ | Never |
cfglimitsdefinitionuser.xml | ✓ | Never |
.loot-editor-backups/ | A new folder each time you save |
Files have to be UTF-8 text, which is what DayZ’s own files and most text editors use.
While saving, LootEngine briefly writes a temporary file next to each file it saves, named like .types.xml.1234.tmp, then renames it into place. If you ever find one left over, for example after a power cut, it’s safe to delete.
Backups
Each save adds a folder to .loot-editor-backups named after its date and time, holding the previous versions of the files that save changed. The newest 20 are kept. See Restoring from a backup.
LootEngine’s own files
Settings
Your game folder, ticked mods, recent missions and update channel are stored in settings.json:
%APPDATA%\com.dayzlooteditor.desktop\settings.json~/.config/com.dayzlooteditor.desktop/settings.jsonTo start again from first-time setup, close LootEngine and delete this file.
Icon cache
Rendered item icons are cached as PNG files, so they only need drawing once:
%LOCALAPPDATA%\com.dayzlooteditor.desktop\icons~/.cache/com.dayzlooteditor.desktop/iconsThe cache knows which model, textures and PBO each icon came from, so game and mod updates are re-rendered automatically. You can delete the folder at any time to free up space; icons are drawn again as you scroll.